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/*************************************** |
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Auteur : Pierre Aubert |
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Mail : pierre.aubert@lapp.in2p3.fr |
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Licence : CeCILL-C |
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****************************************/ |
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#include "string_utils.h" |
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#include "backend_rsync.h" |
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///Check if a remote connection is provided |
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/** @param project : RenderProject to be synchronised from Host to Computing Center |
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* @return true on success, false otherwise |
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*/ |
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bool backend_checkRemoteConnection(const RenderProject & project){ |
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if(project.getComputingCenter().getComputingCenterConnection() == ""){ |
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std::cout << "backend_checkRemoteConnection : No synchronisation to do because no computing center connection provided" << std::endl; |
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return false; |
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}else{ |
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return true; |
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} |
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} |
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///Synchronise file from host to computing center |
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/** @param project : RenderProject to be synchronised from Host to Computing Center |
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* @return true on success, false otherwise |
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*/ |
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bool backend_rsyncHostToComputingCenter(const RenderProject & project, const Scene & scene){ |
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if(!backend_checkRemoteConnection(project)){return true;} //There is no Synchronisation to do, so everithing is fine |
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std::string computingCenterProject(project.getComputingCenter().getRemoteWorkingDirectory()); |
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std::string sceneDir(scene.getWorkingDirectory()); |
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std::string command(project.getRsyncExecutable() + " -r " + sceneDir + " " + project.getComputingCenter().getComputingCenterConnection() + ":" + computingCenterProject + "/" + getFileName(project.getSourceProjectDir()) + "/" + sceneDir); |
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return phoenix_popen("scene_"+scene.getName()+"_rsyncHostToComputingCenter.log", command, true); |
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} |
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///Synchronise file from computing center to host |
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/** @param project : RenderProject to be synchronised from Computing Center to Host |
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* @return true on success, false otherwise |
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*/ |
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bool backend_rsyncComputingCenterToHost(const RenderProject & project, const Scene & scene){ |
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if(!backend_checkRemoteConnection(project)){return true;} //There is no Synchronisation to do, so everithing is fine |
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std::string computingCenterProject(project.getComputingCenter().getRemoteWorkingDirectory()); |
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std::string sceneDir(scene.getWorkingDirectory()); |
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std::string command(project.getRsyncExecutable() + " -r " + project.getComputingCenter().getComputingCenterConnection() + ":" + computingCenterProject + "/" + getFileName(project.getSourceProjectDir()) + "/" + sceneDir + " "+ sceneDir); |
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return phoenix_popen("scene_"+scene.getName()+"_rsyncComputingCenterToHost.log", command, true); |
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} |
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///Synchronise file from host to computing center |
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/** @param project : RenderProject to be synchronised from Host to Computing Center |
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* @return true on success, false otherwise |
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*/ |
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bool backend_rsyncHostToComputingCenter(const RenderProject & project){ |
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if(!backend_checkRemoteConnection(project)){return true;} //There is no Synchronisation to do, so everithing is fine |
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std::string computingCenterProject(project.getComputingCenter().getRemoteWorkingDirectory()); |
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std::string projectDir(project.getSourceProjectDir()); |
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std::string command(project.getRsyncExecutable() + " -r " + projectDir + " " + project.getComputingCenter().getComputingCenterConnection() + ":" + computingCenterProject); |
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return phoenix_popen("backend_rsyncHostToComputingCenter.log", command, true); |
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} |
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///Synchronise file from computing center to host |
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/** @param project : RenderProject to be synchronised from Computing Center to Host |
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* @return true on success, false otherwise |
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*/ |
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bool backend_rsyncComputingCenterToHost(const RenderProject & project){ |
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if(!backend_checkRemoteConnection(project)){return true;} //There is no Synchronisation to do, so everithing is fine |
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std::string computingCenterProject(project.getComputingCenter().getRemoteWorkingDirectory()); |
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std::string projectDir(project.getSourceProjectDir()); |
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std::string command(project.getRsyncExecutable() + " -r " + project.getComputingCenter().getComputingCenterConnection() + ":" + computingCenterProject + " "+ projectDir); |
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return phoenix_popen("backend_rsyncComputingCenterToHost.log", command, true); |
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} |
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