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/*************************************** |
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Auteur : Pierre Aubert |
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Mail : pierre.aubert@lapp.in2p3.fr |
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Licence : CeCILL-C |
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****************************************/ |
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#include "string_utils.h" |
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#include "backend_status.h" |
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///Get the status of the given scene |
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/** @param scene : Scene we want the status |
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*/ |
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void backend_getSceneStatus(const Scene & scene){ |
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✓✓✓✓ ✓✓✓✓ ✓ |
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std::cout << termCyan() << "Scene"<<termDefault()<<" : '"<<scene.getName()<<"' => rendering : "; |
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//Check if the Output render directory does exist |
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✓✓✓✓ |
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std::string renderDir(scene.getWorkingDirectory()+"/"+scene.getOutputRenderDirectory()); |
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✓✓✓ | 2 |
if(isFileOrDirExist(renderDir)){ |
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//Then, count the number of files in it to evaluate progression |
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std::list<std::string> listFile; |
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✓ | 1 |
getListAllFileInDir(listFile, renderDir); |
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✓✓ | 1 |
int expectedNumberOfFile(scene.getLastFrame() - scene.getFirstFrame() + 1); |
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int progression((100*((int)listFile.size()))/expectedNumberOfFile); |
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✓✓✓✓ ✓✓✓✓ ✓✓✓✓ ✓ |
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std::cout << "["<<scene.getFirstFrame()<<", "<<scene.getLastFrame()<<"] "<<expectedNumberOfFile<<" Frames, Found "<<listFile.size()<<", Progression : " << progression << " %"; |
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}else{ |
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✓✓✓ | 1 |
std::cout << "Not synchronised yet (no directory '"<<renderDir<<"')"; |
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} |
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✓ | 2 |
std::cout << std::endl; |
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} |
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///Get the status of scenes |
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/** @param[out] isSuccess : true if getting the status was a success |
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* @param renderProject : render project to be used |
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* @param wantStatus : true if we want to print the status of scenes |
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* @param vecStatusScene : vector of scene names to get theirs status (get all status if empty) |
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* @return true if the function was called |
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*/ |
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bool backend_status(bool & isSuccess, const RenderProject & renderProject, bool wantStatus, const std::vector<std::string> & vecStatusScene){ |
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✓✓ | 5 |
if(!wantStatus){return false;} |
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const std::map<std::string, Scene> & mapScene = renderProject.getMapScene(); |
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✓✓ | 3 |
if(vecStatusScene.size() == 0lu){ |
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✓✓ | 4 |
for(std::map<std::string, Scene>::const_iterator it(mapScene.begin()); it != mapScene.end(); ++it){ |
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✓ | 2 |
backend_getSceneStatus(it->second); |
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} |
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}else{ |
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✓✓ | 2 |
for(std::vector<std::string>::const_iterator it(vecStatusScene.begin()); it != vecStatusScene.end(); ++it){ |
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✓ | 1 |
std::map<std::string, Scene>::const_iterator itFind(mapScene.find(*it)); |
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✗✓ | 1 |
if(itFind != mapScene.end()){ |
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backend_getSceneStatus(itFind->second); |
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} |
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} |
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} |
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return true; |
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} |
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Generated by: GCOVR (Version 4.2) |